Aliens & Arseteroids

Space. The final frontier. These are the failings of the Galactic Arseholes. Their never ending mission, to seek out strange obscure rules, to bicker endlessly over 6 time zones and to boldly fuck up like no one has ever fucked up before!

This is the primary page for the Aliens & Arseteroids campaign as run by Tristan.

  • Harrier-Class Commerce Raiderplugin-autotooltip__default plugin-autotooltip_bigThe Harrier - Commerce Raider

    This is our ship. She has a number of defects that will need attention. The Engineering Officer can keep track of the changes using this sheet.

    Transponder Codes

    Here is our list of transponder codes.

    Ship Description

    Like many Sindalian designs, the Harrier-class was designed with aesthetics in mind as much as effectiveness. The hull form is generally efficient, with a two-deck main section in the aft of the vessel and an elongated forward area containing …
  • The Trojan Reachplugin-autotooltip__default plugin-autotooltip_bigTrojan Reach

    The Trojan Reach is the sector of space that the campaign takes place in. You can see it on the big traveller map here

    That's a lot to take in, so think of it this way. The sector can be broken up into Sub-Sectors:

    The colour codes represent the empires/states/leagues/federations/etc

Character Creationplugin-autotooltip__default plugin-autotooltip_bigCharacter Creation

[Character Sheet] [A better one...]

There are many options for character creation.

We'll be using 2nd Edition Mongoose Traveller, which can be found here.


Stat generation should be 3d6 rolled six times for each characteristic, dropping the lowest. Then you can choose to keep the group, or re-roll the entire group. You may choose to re-roll the group a third and final time, but whatever you roll then is the stats that you must use.

Ship to Ship Combatplugin-autotooltip__default plugin-autotooltip_bigShip Combat

Before the battle two main things needs to happen. 1. The distance between the PC ship and other targets needs to be determined, and 2. PCs onboard need to have a ship combat roll assigned to them


Initiative is rolled by the Pilot.

Travel Timesplugin-autotooltip__default plugin-autotooltip_bigTravel Times

There are two ways of calculating the travel time. One from Mongoose 2nd Ed. and One from MegaTraveller. I'm not certain which we would use, but they are both rather complex, one much more so.

Travel Calculations

The following calculations can be used to work out specific travel times if required

A list of the NPCsplugin-autotooltip__default plugin-autotooltip_bigKingdom of Drinax

* Drinax NPCs

Potential Crewmen

* Dana Vanford [pdf] -- Naval Crewman

* Jenna Lapsley [pdf] -- Freelancer

* Mark Dr'Nacox [pdf] -- Medical Doctor

* Franco Nismander [pdf] -- Flight Sublieutenant

* Willard Bosche [pdf] -- Star Marine/barbarian

* Edith Paine [pdf] -- Freetrader/turret

* Gemma Stross [pdf] -- Young Pilot

* Isaac Leiber [pdf] -- Young Rogue

* Jeff Carr [pdf] -- Young Steward/Admin
in the campaign.

This will be the repositoryplugin-autotooltip__default plugin-autotooltip_bigArsehole Characters

This will be a simple list of the characters that are in the campaign, go to the Roll20 page for actual character info.

* Col. Joseph
for the characters used in game. Main character info is at Roll20

  • arseteroids.txt
  • Last modified: 2019/10/18 20:25
  • by murph